The occasional queue, yeah, but besides that, the picture quality is passable (though nowhere near the level of GeForce Now) and the latency, most importantly, has been minimal. That said, when it comes to xcloud, I've not had any real issues with the service in months. So much so that I'm currently waiting for the MS version Like a Dragon: Infinite Wealth to unlock on PC before I play any more of it, so that I can stream that version to my phone and devices via Moonlight instead of using Xbox + XBXPlay for the task. XBXPlay is also solid in terms of latency, but the picture quality leaves a LOT to be desired. With PSPlay (developed by the same dev as XBXPlay), I can play PS5 via my home network with ridiculously high bitrate and little to no perceptible latency or judder. Xbox in-home streaming used to have the edge over PS remote streaming in terms of input latency only (being limited to low-bitrate h264 will do that), but ever since I switched to using 3rd party apps for PS and Xbox remote play, PS has definitely been the superior experience, by a long shot. I don't understand how Microsoft is "betting on streaming" or whatever when the quality of all of this is so obviously bad. The PS5 experience is pretty good and very acceptable to me but the Xbox experience is really below par and makes me really not want to use either remote play or XCloud. Of course, neither compares at all to GFN which does high resolution and very high bitrates (75mbps). Based on some Googling, it looks like Xbox bitrate is capped at 10-15 mbps using h264 whereas PS5 is using h265 and likely higher bitrate because it looks several orders of magnitude better than Xbox remote play. I maxed out the resolution to 1080p and maxed out the bitrate and it really doesn't look much better than XCloud. Then I tried Xbox remote play using Xbxplay on a Logitech G Cloud and the official app on my iPa. Even with it on, games like Far Cry 6 look like absolute ass when the trees are swaying in the background and pretty much any time there's motion. XCloud is so blurry that Microsoft had to build in shitty workaround solutions which for some reason is only available on Edge (Clarity Boost) to make it look passable. I just recently got the Series S and have been trying out both XCloud and remote play and hoo boy the experience is astonishingly bad. I have PS5, Xbox Series S + XCloud, GeForce Now Ultimate and I have a 1.5gigabit up/down connection. 3D Audio: Designed to make use of the PS5 console’s Tempest 3D AudioTech, Naughty Dog’s newly upgraded audio engine delivers richer soundscapes, bigger explosive moments and more visceral gameplay through compatible stereo headphones (analog or USB) or TV speakers.So I'm someone who does a lot of streaming and remote playing.Adaptive triggers: All The Last of Us iconic weapons, including Joel’s revolver and Ellie’s bow, now deliver dynamic DualSense wireless controller trigger resistance and kickback on firing for deeper combat immersion.Haptic feedback: DualSense™ wireless controller haptic feedback support for every weapon elevates combat encounters, and environments are brought to life through DualSense wireless controller haptic sensations of subtle falling rain, the crunch of stepping on snow and more.Fast loading: Initial loading times are near instant, and seamless after the first instance thanks to the PS5 console’s SSD – so you can pick up where you left off in the story and load specific encounters and chapters more quickly.Enhanced visuals: Completely rebuilt from the ground up using Naughty Dog’s latest PS5™ engine technology to improve every visual detail, The Last of Us™ experience has been faithfully enhanced with more realistic lighting and atmosphere, more intricate environments and creative reimaginings of familiar spaces.How The Last of Us Part I uses PS5 features
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