4/12/2024 0 Comments Flightgear kede airport scenery![]() ![]() If anyone wants to correct the ground network (apt.dat already shared) that would allow me to stay focused on completing the terrain mesh. Would also be great to get several modelers collaborating on enhancing props. I'm still hopeful to do a bit of modeling once the regeneration is complete. All Channel Islands (Jersey, Guernsey, Alderney, Sark, etc). Warning - not for the low end computers I can barely run it myself. I'm not aware of any active modeling of buildings, terminals, etc. Various scenery packages (last update December 2020) I thought Id put all my own scenery packages into one post to avoid any extra threads, and can just keep updating this thread. I'll try to have a working draft for you this weekend. I haven't yet checked whether ILS routes are correct (AI departures seem to be working) or whether the road/freeway network was generated correctly. I noticed that the ground network also requires some adjustment to eliminate aircraft taxiing through the airport keep. The shapefiles require a little more cleanup to remove artifacts along bucket boundaries and then another regeneration of the terrain mesh. There's a little bit of work remaining before pushing this to TS. Yes, as Statto correctly stated, the shapefiles have been "extracted" from the existing Terrain data and then regenerated with a fresh HGT file set using the TerraGear tools. Statto wrote in Thu 2:39 am:The shapefiles are a derivative work of the terrain that's already in TerraSync, so yes, of course they're GPL compliant. XDraconian xDraconian Posts: 406 Joined: Sun 6:53 am Version: Git OS: Linux Mint Be aware that there are rounding errors along bucket boundaries so the generated terrain may have some artifacts (haven't actual done this myself yet). I'd like to share these "draft" shapefiles and PHNL.dat (apt.dat) with other scenery modelers in case there is interest in generating a new island mesh and airport. Since my time has been invested in producing this script, I've spent no time actually modeling anything for Honolulu. There are still a few issues to resolve, but the results are looking pretty good. In an effort toward mitigating the missing shapefile problem, I've spent some time over the last few weeks producing a script to regenerate shapefiles from available terrain (*.btg) files. Due to a lack of access to most of the world scenery shapefiles, generating new scenery for Honolulu and O'ahu appears to be a large undertaking. As many of you are aware, Honolulu was voted to be the default airport for release 2018.1. ![]()
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